
I've just run into another weird scaling issue that seems like it may be due to an animation related bug in the blender. With these two steps you should be able to get all your meshes imported into Unity 5 so your game objects have no scaling applied. Fortunately this is relatively simple to fix in Blender - select all the objects in your scene by hitting A and then hit Ctrl+A to apply transforms and select 'Scale' from the pop-up menu: This is especially important if objects in your Blender scene have non uniform scales since that can cause all manner of headaches in Unity. fbx export settings in Blender to set apply_unit_scale to false using the toggle button seen in the screenshot below:Ī related problem that you may want to fix in Blender before exporting is to bake any object scales into the meshes so you don't end up with scaled game objects in your Unity hierarchy. If you want game objects with a scale of 1 you need to change the. This works but gives you game objects with a baked in scale of 100 on their transform.

fbx files exported from Blender in the Import Settings tab.

Making a note of how to do it properly here for future reference.īy default, Unity 5 applies a 'File Scale' of 0.01 and a 'Scale Factor' of 100 to. It's a bit of a pain to correctly export meshes from Blender to Unity 5 using.
